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HostedGameModeClient Methods

The HostedGameModeClient type exposes the following members.

Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetNativeHandle
Gets the handle of the native with the specified name.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInvokeNative
Invokes a native using the specified data buffer.
Public methodPrint
Prints the specified text to the server console.
Public methodRegisterCallback(String, Object, MethodInfo, CallbackParameterInfo)
Registers a callback with the specified name. When the callback is called, the specified methodInfo will be invoked on the specified target.
Public methodRegisterCallback(String, Object, MethodInfo, CallbackParameterInfo, Type)
Registers a callback with the specified name. When the callback is called, the specified methodInfo will be invoked on the specified target.
Public methodRun
Runs the game mode of this runner.
Public methodShutDown
Shuts down the server after the current callback has been processed.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodRegisterCallback(String, Object, MethodInfo)Overloaded.
Registers a callback with the specified name. When the callback is called, the specified methodInfo will be invoked on the specified target.
(Defined by GameModeClientExtensions.)
Public Extension MethodRegisterCallback(String, Object, MethodInfo, Type)Overloaded.
Registers a callback with the specified name. When the callback is called, the specified methodInfo will be invoked on the specified target.
(Defined by GameModeClientExtensions.)
Public Extension MethodRegisterCallbacksInObject
Registers all callbacks in the specified target object. Instance methods with a CallbackAttribute attached will be loaded.
(Defined by GameModeClientExtensions.)
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See Also