IGameModeClient Methods |
The IGameModeClient type exposes the following members.
Name | Description | |
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![]() | GetNativeHandle | Obsolete.
Gets the handle of the native with the specified name.
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![]() | InvokeNative | Obsolete.
Invokes a native using the specified data buffer.
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Prints the specified text to the server console.
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![]() | RegisterCallback(String, Object, MethodInfo, CallbackParameterInfo) |
Registers a callback with the specified name. When the callback is called, the specified
methodInfo will be invoked on the specified target.
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![]() | RegisterCallback(String, Object, MethodInfo, CallbackParameterInfo, Type) |
Registers a callback with the specified name. When the callback is called, the specified
methodInfo will be invoked on the specified target.
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![]() | ShutDown | Obsolete.
Shuts down the server after the current callback has been processed.
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Name | Description | |
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![]() | RegisterCallback(String, Object, MethodInfo) | Overloaded.
Registers a callback with the specified name. When the callback is called, the specified
methodInfo will be invoked on the specified target.
(Defined by GameModeClientExtensions.) |
![]() | RegisterCallback(String, Object, MethodInfo, Type) | Overloaded.
Registers a callback with the specified name. When the callback is called, the specified
methodInfo will be invoked on the specified target.
(Defined by GameModeClientExtensions.) |
![]() | RegisterCallbacksInObject |
Registers all callbacks in the specified target object. Instance methods with a CallbackAttribute
attached will be loaded.
(Defined by GameModeClientExtensions.) |