MultiProcessGameModeClient Methods |
The MultiProcessGameModeClient type exposes the following members.
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetNativeHandle |
Gets the handle of the native with the specified name.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
InvokeNative |
Invokes a native using the specified data buffer.
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Ping |
Pings the server.
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Prints the specified text to the server console.
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RegisterCallback(String, Object, MethodInfo, CallbackParameterInfo) |
Registers a callback with the specified name. When the callback is called, the specified
methodInfo will be invoked on the specified target.
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RegisterCallback(String, Object, MethodInfo, CallbackParameterInfo, Type) |
Registers a callback with the specified name. When the callback is called, the specified
methodInfo will be invoked on the specified target.
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Run |
Runs the game mode of this runner.
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ShutDown |
Shuts down the server after the current callback has been processed.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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RegisterCallback(String, Object, MethodInfo) | Overloaded.
Registers a callback with the specified name. When the callback is called, the specified
methodInfo will be invoked on the specified target.
(Defined by GameModeClientExtensions.) | |
RegisterCallback(String, Object, MethodInfo, Type) | Overloaded.
Registers a callback with the specified name. When the callback is called, the specified
methodInfo will be invoked on the specified target.
(Defined by GameModeClientExtensions.) | |
RegisterCallbacksInObject |
Registers all callbacks in the specified target object. Instance methods with a CallbackAttribute
attached will be loaded.
(Defined by GameModeClientExtensions.) |