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EcsManager Class

Represents the manager of the EntityComponentSystem which provides the game mode routines for SampSharp.
Inheritance Hierarchy
SystemObject
  SampSharp.EntitiesEcsManager

Namespace:  SampSharp.Entities
Assembly:  SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public class EcsManager : IGameModeProvider, IDisposable

The EcsManager type exposes the following members.

Constructors
  NameDescription
Public methodEcsManager
Initializes a new instance of the EcsManager class.
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Methods
  NameDescription
Public methodDispose
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInitialize
Initializes the game mode with the specified game mode client.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodTick
A method called once every server tick.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also