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DamageEventArgs Class

Provides data for the PlayerTakeDamage, PlayerGiveDamage, TakeDamage or GiveDamage event.
Inheritance Hierarchy
SystemObject
  SystemEventArgs
    SampSharp.GameMode.EventsDamageEventArgs

Namespace:  SampSharp.GameMode.Events
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public class DamageEventArgs : EventArgs

The DamageEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodDamageEventArgs
Initializes a new instance of the DamageEventArgs class.
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Properties
  NameDescription
Public propertyAmount
Gets the amount of damage done.
Public propertyBodyPart
Gets the BodyPart shot at.
Public propertyOtherPlayer
Gets the other player.
Public propertyWeapon
Gets the Weapon used to damage another player.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also