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BaseVehicleFactory Class

Represents the default vehicle factory.
Inheritance Hierarchy
SystemObject
  SampSharp.GameMode.FactoriesBaseVehicleFactory

Namespace:  SampSharp.GameMode.Factories
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public class BaseVehicleFactory : IVehicleFactory, 
	IService

The BaseVehicleFactory type exposes the following members.

Constructors
  NameDescription
Public methodBaseVehicleFactory
Initializes a new instance of the BaseVehicleFactory class.
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Properties
  NameDescription
Public propertyGameMode
Gets the game mode.
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Methods
  NameDescription
Public methodCreate
Creates a BaseVehicle in the world.
Public methodCreateStatic(VehicleModelType, Vector3, Single, Int32, Int32)
Creates a static BaseVehicle in the world.
Public methodCreateStatic(VehicleModelType, Vector3, Single, Int32, Int32, Int32, Boolean)
Creates a static BaseVehicle in the world.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also