Click or drag to resize

KeyChangeHandlerSet Class

Contains a set of KeyHandlers for different keystates.
Inheritance Hierarchy
SystemObject
  SampSharp.GameMode.SAMPKeyChangeHandlerSet

Namespace:  SampSharp.GameMode.SAMP
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public class KeyChangeHandlerSet

The KeyChangeHandlerSet type exposes the following members.

Constructors
  NameDescription
Public methodKeyChangeHandlerSet
Initializes a new instance of the KeyChangeHandlerSet class.
Top
Properties
  NameDescription
Public propertyPressed
Gets a set of KeyHandlers which are triggered once a key has been pressed.
Public propertyReleased
Gets a set of KeyHandlers which are triggered once a key has been released.
Top
Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodHandle
Handles a change in PlayerKeyState.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Top
See Also