KeyHandlerSet Class |
Namespace: SampSharp.GameMode.SAMP
public sealed class KeyHandlerSet
The KeyHandlerSet type exposes the following members.
Name | Description | |
---|---|---|
![]() | KeyHandlerSet |
Initializes a new instance of the KeyHandlerSet class.
|
Name | Description | |
---|---|---|
![]() | Action |
Occurs when the Keys.Action key has been pressed.
|
![]() | Aim |
Occurs when the Keys.Aim key has been pressed.
|
![]() | AnalogDown |
Occurs when the Keys.Down key has been pressed.
|
![]() | AnalogLeft |
Occurs when the Keys.Left key has been pressed.
|
![]() | AnalogRight |
Occurs when the Keys.Right key has been pressed.
|
![]() | AnalogUp |
Occurs when the Keys.Up key has been pressed.
|
![]() | Crouch |
Occurs when the Keys.Crouch key has been pressed.
|
![]() | CtrlBack |
Occurs when the Keys.CtrlBack key has been pressed.
|
![]() | Fire |
Occurs when the Keys.Fire key has been pressed.
|
![]() | Handbrake |
Occurs when the Keys.Handbrake key has been pressed.
|
![]() | Jump |
Occurs when the Keys.Jump key has been pressed.
|
![]() | LookBehind |
Occurs when the Keys.LookBehind or Keys.Submission key has been pressed.
|
![]() | LookLeft |
Occurs when the Keys.Left key has been pressed.
|
![]() | LookRight |
Occurs when the Keys.Right key has been pressed.
|
![]() | No |
Occurs when the Keys.No key has been pressed.
|
![]() | SecondaryAttack |
Occurs when the Keys.Attack key has been pressed.
|
![]() | Sprint |
Occurs when the Keys.Sprint key has been pressed.
|
![]() | Submission |
Occurs when the Keys.Submission or Keys.LookBehind key has been pressed.
|
![]() | Walk |
Occurs when the Keys.Walk key has been pressed.
|
![]() | Yes |
Occurs when the Keys.Yes key has been pressed.
|
Name | Description | |
---|---|---|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Handle |
Handles a change in PlayerKeyState.
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |