ServerServerInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.SAMP.Server.ServerInternal"]
Namespace: SampSharp.GameMode.SAMP
public class ServerInternal : NativeObjectSingleton<ServerServerInternal>
The ServerServerInternal type exposes the following members.
Name | Description | |
---|---|---|
![]() | ServerServerInternal | Initializes a new instance of the ServerServerInternal class |
Name | Description | |
---|---|---|
![]() | BlockIpAddress | |
![]() | ConnectNPC | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetConsoleVarAsBool | |
![]() | GetConsoleVarAsInt | |
![]() | GetConsoleVarAsString | |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetMaxPlayers | |
![]() | GetNetworkStats | |
![]() | GetServerTickRate | |
![]() | GetTickCount | |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetWeaponName | |
![]() | IsPlayerConnected | |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SendRconCommand | |
![]() | SetWeather | |
![]() | SetWorldTime | |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | UnBlockIpAddress |