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ServerServerInternal Class

[Missing <summary> documentation for "T:SampSharp.GameMode.SAMP.Server.ServerInternal"]

Inheritance Hierarchy
SystemObject
  SampSharp.Core.Natives.NativeObjectsNativeObjectSingletonServerServerInternal
    SampSharp.GameMode.SAMPServerServerInternal

Namespace:  SampSharp.GameMode.SAMP
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public class ServerInternal : NativeObjectSingleton<ServerServerInternal>

The ServerServerInternal type exposes the following members.

Constructors
  NameDescription
Public methodServerServerInternal
Initializes a new instance of the ServerServerInternal class
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Methods
  NameDescription
Public methodBlockIpAddress
Public methodConnectNPC
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetConsoleVarAsBool
Public methodGetConsoleVarAsInt
Public methodGetConsoleVarAsString
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetMaxPlayers
Public methodGetNetworkStats
Public methodGetServerTickRate
Public methodGetTickCount
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodGetWeaponName
Public methodIsPlayerConnected
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSendRconCommand
Public methodSetWeather
Public methodSetWorldTime
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUnBlockIpAddress
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See Also