ServerServerInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.SAMP.Server.ServerInternal"]
Namespace: SampSharp.GameMode.SAMP
public class ServerInternal : NativeObjectSingleton<ServerServerInternal>
The ServerServerInternal type exposes the following members.
| Name | Description | |
|---|---|---|
| ServerServerInternal | Initializes a new instance of the ServerServerInternal class |
| Name | Description | |
|---|---|---|
| BlockIpAddress | ||
| ConnectNPC | ||
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetConsoleVarAsBool | ||
| GetConsoleVarAsInt | ||
| GetConsoleVarAsString | ||
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetMaxPlayers | ||
| GetNetworkStats | ||
| GetServerTickRate | ||
| GetTickCount | ||
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetWeaponName | ||
| IsPlayerConnected | ||
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SendRconCommand | ||
| SetWeather | ||
| SetWorldTime | ||
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| UnBlockIpAddress |