ServerServerInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.SAMP.Server.ServerInternal"]
Namespace: SampSharp.GameMode.SAMP
public class ServerInternal : NativeObjectSingleton<ServerServerInternal>
The ServerServerInternal type exposes the following members.
Name | Description | |
---|---|---|
ServerServerInternal | Initializes a new instance of the ServerServerInternal class |
Name | Description | |
---|---|---|
BlockIpAddress | ||
ConnectNPC | ||
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetConsoleVarAsBool | ||
GetConsoleVarAsInt | ||
GetConsoleVarAsString | ||
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetMaxPlayers | ||
GetNetworkStats | ||
GetServerTickRate | ||
GetTickCount | ||
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetWeaponName | ||
IsPlayerConnected | ||
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
SendRconCommand | ||
SetWeather | ||
SetWorldTime | ||
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UnBlockIpAddress |