KeyUtils Class |
Namespace: SampSharp.GameMode.Tools
public static class KeyUtils
Name | Description | |
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HasPressed(KeyStateChangedEventArgs, Keys) |
Checks if Keys have been pressed.
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HasPressed(Keys, Keys, Keys) |
Checks if Keys have been pressed.
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HasReleased(KeyStateChangedEventArgs, Keys) |
Checks if Keys have been released.
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HasReleased(Keys, Keys, Keys) |
Checks if Keys have been released.
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IsHolding(KeyStateChangedEventArgs, Keys) |
Checks if Keys are being hold.
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IsHolding(Keys, Keys, Keys) |
Checks if Keys are being hold.
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