PlayerApplyAnimation Method (String, String, Single, Boolean, Boolean, Boolean, Boolean, Int32) | 
 
            Apply an animation to this player.
            
 
    Namespace: 
   SampSharp.Entities.SAMP
    Assembly:
   SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntaxpublic void ApplyAnimation(
	string animationLibrary,
	string animationName,
	float fDelta,
	bool loop,
	bool lockX,
	bool lockY,
	bool freeze,
	int time
)
Parameters
- animationLibrary
 - Type: SystemString
The name of the animation library in which the animation to apply is in. - animationName
 - Type: SystemString
The name of the animation, within the library specified. - fDelta
 - Type: SystemSingle
The speed to play the animation (use 4.1). - loop
 - Type: SystemBoolean
Set to True for looping otherwise set to False for playing animation sequence only once. - lockX
 - Type: SystemBoolean
            Set to False to return player to original x position after animation is complete for moving
            animations. The opposite effect occurs if set to True.
             - lockY
 - Type: SystemBoolean
            Set to False to return player to original y position after animation is complete for moving
            animations. The opposite effect occurs if set to True.
             - freeze
 - Type: SystemBoolean
Will freeze the player in position after the animation finishes. - time
 - Type: SystemInt32
Timer in milliseconds. For a never ending loop it should be 0. 
See Also