SampSharp.Entities.SAMP Namespace |
[Missing <summary> documentation for "N:SampSharp.Entities.SAMP"]
Class | Description | |
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Actor |
Represents a component which provides the data and functionality of an actor.
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BaseNativeComponent | ||
DialogRowCollectionT |
Represents a collection of dialog rows.
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DialogService |
Provides dialog functionality.
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DialogSystem |
Represents a system for handling dialog functionality
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EntityMiddleware |
Represents a middleware which replaces an integer entity id with an entity in the arguments of an event.
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GangZone |
Represents a component which provides the data and functionality of a gang zone.
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GlobalObject |
Represents a component which provides the data and functionality of an object.
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InputDialog |
Represents a dialog with an input field.
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ListDialog |
Represents a dialog with a list of selectable rows.
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ListDialogRow |
Represents a row in a ListDialog | |
ListDialogRowCollection |
Represents a collection of dialog rows of type ListDialogRow.
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MathHelper |
Contains commonly used pre-calculated values and mathematical operations.
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Menu |
Represents a component which provides the data and functionality of a menu.
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MessageDialog |
Represents a dialog with a message.
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NativeActor | ||
NativeGangZone | ||
NativeMenu | ||
NativeObject | ||
NativePickup | ||
NativePlayer | ||
NativePlayerObject | ||
NativePlayerTextDraw | ||
NativePlayerTextLabel | ||
NativeTextDraw | ||
NativeTextLabel | ||
NativeVehicle | ||
Pickup |
Represents a component which provides the data and functionality of a pickup.
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Player |
Represents a component which provides the data and functionality of a player.
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PlayerObject |
Represents a component which provides the data and functionality of a player object.
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PlayerTextDraw |
Represents a component which provides the data and functionality of a per-player textdraw.
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PlayerTextLabel |
Represents a component which provides the data and functionality of a player 3D text label.
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SampEcsBuilderExtensions |
Provides methods for enabling SA:MP systems in an IEcsBuilder instance.
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SampEntities |
Contains functions for constructing EntityId values for SA:MP native entities.
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SampLimitException |
Represents an error which occurs when an entity or object could not be created because a SA-MP limit was reached.
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SampLimits |
Contains limits of SA:MP.
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ServerService |
Represents a service for controlling the SA:MP server.
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ServerServiceNative | ||
ShopName |
Contains all shop names.
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TablistDialog |
Represents a dialog with a list of selectable rows with columns.
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TablistDialogRow |
Represents a row in a TablistDialog | |
TablistDialogRowCollection |
Represents a collection of dialog rows of type TablistDialogRow.
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TextDraw |
Represents a component which provides the data and functionality of a textdraw.
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TextLabel |
Represents a component which provides the data and functionality of a 3D text label.
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VariableCollection |
Represents a collection of SA:MP variables.
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VariableCollectionPlayerVariableCollectionNatives | ||
VariableCollectionServerVariableCollectionNatives | ||
Vehicle |
Represents a component which provides the data and functionality of a vehicle.
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VehicleInfoService |
Represents a provider of information about vehicles using the natives provided by SA:MP in combination with a local
info cache.
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VehicleInfoServiceNative |
Provides SA:MP natives for the VehicleInfoService.
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VisibleDialog |
A component which contains the data of the currently visible dialog.
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WorldService |
Represents a service for adding entities to and control the SA:MP world.
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WorldServiceNative |
Structure | Description | |
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Color |
Represents a hexadecimal color.
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DialogResult |
Represents a raw response value to a dialog.
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InputDialogResponse |
Represents a response to a InputDialog.
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ListDialogResponse |
Represents a response to a ListDialog.
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Matrix |
Represents the right-handed 4x4 floating point matrix, which can store translation, scale and rotation information.
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MessageDialogResponse |
Represents a response to a MessageDialog.
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Quaternion |
Represents a quaternion rotation.
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TablistDialogResponse |
Represents a response to a TablistDialog.
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Vector2 |
Represents a 2D vector.
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Vector3 |
Represents a 3D vector.
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Vector4 |
Represents a 4D vector.
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Interface | Description | |
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IDialog |
Provides the functionality of a dialog definition.
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IDialogTResponse |
Provides the functionality of a dialog definition with a specialized dialog response struct of type
TResponse.
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IDialogRow |
Provides the functionality of a dialog row
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IDialogService |
Provides the functionality for showing dialogs to players.
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IServerService |
Provides functionality for controlling the SA:MP server.
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IVehicleInfoService |
Provides functionality for getting information about vehicle models and components.
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IWorldService |
Provides functionality for adding entities to and controlling the SA:MP world.
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VariableCollectionIVariableCollectionNatives |
Enumeration | Description | |
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BodyPart |
Contains all available body parts.
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Bone |
Contains every bone in a player's body.
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BulletHitType |
Contains all types of things bullets can hit.
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CameraCut |
Contains all camera cut styles.
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CameraMode |
Contains all camera modes.
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CarModType |
Contains all modification types of vehicles.
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CheckpointType |
Contains all race checkpoint types.
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ColorFormat |
Contains different formats of String representations of Color instances.
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ConnectionStatus |
Contains the connection status values possible for player connections.
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DialogResponse |
Contains types of responses to a dialog.
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DialogStyle |
Contains all dialog styles.
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DisconnectReason |
Contains all reasons for a player to disconnect.
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EditObjectResponse |
Contains all object editing responses.
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EnterExit |
Contains all enter/exit garage states.
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ExplosionType |
Contains all types of explosions with description
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FightStyle |
Contains all fighting styles.
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Keys |
Contains all detectable keys.
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MapIcon |
Contains all map icons.
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MapIconType |
Contains all map icon styles.
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ObjectMaterialSize |
Contains all object material sizes.
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ObjectMaterialTextAlign |
Contains all object material alignments.
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ObjectType |
Contains all object types
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PickupType |
Contains all pickup types
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PlayerClickSource |
Contains all player click sources.
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PlayerMarkersMode |
Contains all PlayerMarker modes.
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PlayerRecordingType |
Contains all PlayerRecording types.
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PlayerState |
Contains all player states.
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ServerVarType |
Contains all server variable types.
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SpecialAction |
Contains all special actions.
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SpectateMode |
Contains all specating modes.
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TextDrawAlignment |
Contains all textdraw alignments.
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TextDrawFont |
Contains all fonts.
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VehicleCategory |
Contains all vehicle categories.
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VehicleColor |
Contains vehicle colors
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VehicleModelInfoType |
Contains all vehicle model information types.
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VehicleModelType |
Contains all vehicle models.
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VehicleParameterValue |
Contains all vehicle param values.
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Weapon |
Contains all weapons.
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WeaponSkill |
Contains all weapon skills types.
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WeaponState |
Contains all weapon states.
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