GangZone Methods |
The GangZone type exposes the following members.
Name | Description | |
---|---|---|
![]() | AddComponentT |
Adds a component of the specified type T to the entity.
(Inherited from Component.) |
![]() | AddComponentT(Object) |
Adds a component of the specified type T to the entity with the specified constructor args.
(Inherited from Component.) |
![]() | Destroy |
Destroys this component.
(Inherited from Component.) |
![]() | DestroyComponentsT |
Destroys the components of the specified type T attached to the entity.
(Inherited from Component.) |
![]() | DestroyEntity |
Destroys the entity.
(Inherited from Component.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Flash(Color) |
Flashes this GangZone.
|
![]() | Flash(EntityId) |
Flashes this GangZone for the specified player.
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![]() | Flash(EntityId, Color) |
Flashes this GangZone for the specified player.
|
![]() | GetComponentT |
Gets a component of the specified type T attached to the entity.
(Inherited from Component.) |
![]() | GetComponentInChildrenT |
Gets a component of the specified type T attached to a child entity of the entity using a depth first search.
(Inherited from Component.) |
![]() | GetComponentInParentT |
Gets a component of the specified type T attached to a parent entity of the entity.
(Inherited from Component.) |
![]() | GetComponentsT |
Gets all components of the specified type T attached to the entity.
(Inherited from Component.) |
![]() | GetComponentsInChildrenT |
Gets all components of the specified type T attached to a child entity of the entity.
(Inherited from Component.) |
![]() | GetComponentsInParentT |
Gets all components of the specified type T attached to a parent entity of the entity.
(Inherited from Component.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Hide |
Hides this GangZone.
|
![]() | Hide(EntityId) |
Hides this GangZone for the specified player.
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![]() | Show |
Shows this GangZone.
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![]() | Show(EntityId) |
Shows this GangZone to the specified player.
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![]() | StopFlash |
Stops this GangZone from flash.
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![]() | StopFlash(EntityId) |
Stops this GangZone from flash for the specified player.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |