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BasePlayerController Class

A controller processing all player actions.
Inheritance Hierarchy
SystemObject
  SampSharp.GameMode.ToolsDisposable
    SampSharp.GameMode.ControllersBasePlayerController

Namespace:  SampSharp.GameMode.Controllers
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-local+709673996c0cc3c0733358a87691d1009326afa7
Syntax
C#
public class BasePlayerController : Disposable, 
	IEventListener, IController, ITypeProvider

The BasePlayerController type exposes the following members.

Constructors
  NameDescription
Public methodBasePlayerController
Initializes a new instance of the BasePlayerController class
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Properties
  NameDescription
Public propertyIsDisposed
Gets whether this resource has been disposed.
(Inherited from Disposable.)
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Methods
  NameDescription
Protected methodAssertNotDisposed
Checks whether this instance has been disposed. If it has, it throws an exception.
(Inherited from Disposable.)
Public methodDispose
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Inherited from Disposable.)
Protected methodDispose(Boolean)
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Overrides DisposableDispose(Boolean).)
Public methodEquals (Inherited from Object.)
Protected methodFinalize
Finalizes an instance of the Disposable class.
(Inherited from Disposable.)
Public methodGetHashCode (Inherited from Object.)
Public methodGetType (Inherited from Object.)
Protected methodMemberwiseClone (Inherited from Object.)
Public methodRegisterEvents
Registers the events this PlayerController wants to listen to.
Public methodRegisterTypes
Registers types this PlayerController requires the system to use.
Public methodToString (Inherited from Object.)
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Events
  NameDescription
Public eventDisposed
Occurs when this isntance has been disposed.
(Inherited from Disposable.)
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See Also