SampSharp.GameMode.Controllers Namespace |
Class | Description | |
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![]() | ActorController |
A controller processing all actor actions.
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![]() | BasePlayerController |
A controller processing all player actions.
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![]() | BaseVehicleController |
A controller processing all vehicle actions.
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![]() | CommandController |
A controller processing all commands.
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![]() | ControllerAttribute |
Indicates the controller this attribute was attached to should automatically be loaded.
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![]() | ControllerCollection |
Represents a list of IController instances.
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![]() | DialogController |
A controller processing all dialog actions.
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![]() | GangZoneController |
A controller processing all gang zone actions.
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![]() | GlobalObjectController |
A controller processing all global-object actions.
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![]() | MenuController |
A controller processing all menu actions.
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![]() | PickupController |
A controller processing all pickup actions.
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![]() | PlayerObjectController |
A controller processing all player-object actions.
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![]() | PlayerTextDrawController |
A controller processing all player-textdraw actions.
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![]() | PlayerTextLabelController |
A controller processing all player text label actions.
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![]() | TextDrawController |
A controller processing all textdraw actions.
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![]() | TextLabelController |
A controller processing all text label actions.
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![]() | TimerController |
A controller processing all timer actions.
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Interface | Description | |
---|---|---|
![]() | IController |
Provides the functionality for a controller.
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![]() | IEventListener |
Provides the functionality for an IController to act on events.
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![]() | IGameServiceProvider |
Contains the definition of a service provider.
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![]() | ITypeProvider |
Provides the functionality for an IController to register types.
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