Click or drag to resize

WeaponShotEventArgs Class

Provides data for the PlayerWeaponShot or WeaponShot event.
Inheritance Hierarchy

Namespace:  SampSharp.GameMode.Events
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public class WeaponShotEventArgs : PositionEventArgs

The WeaponShotEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodWeaponShotEventArgs
Initializes a new instance of the WeaponShotEventArgs class.
Top
Properties
  NameDescription
Public propertyBulletHitType
Gets the type of the bullet hit.
Public propertyHitId
Gets the hit identifier.
Public propertyPosition
Gets the position.
(Inherited from PositionEventArgs.)
Public propertyPreventDamage
Gets or sets whether the bullets should be prevented from causing damage.
Public propertyWeapon
Gets the weapon.
Top
Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Top
See Also