WeaponShotEventArgs Class |
Namespace: SampSharp.GameMode.Events
public class WeaponShotEventArgs : PositionEventArgs
The WeaponShotEventArgs type exposes the following members.
Name | Description | |
---|---|---|
![]() | WeaponShotEventArgs |
Initializes a new instance of the WeaponShotEventArgs class.
|
Name | Description | |
---|---|---|
![]() | BulletHitType |
Gets the type of the bullet hit.
|
![]() | HitId |
Gets the hit identifier.
|
![]() | Position |
Gets the position.
(Inherited from PositionEventArgs.) |
![]() | PreventDamage |
Gets or sets whether the bullets should be prevented from causing damage.
|
![]() | Weapon |
Gets the weapon.
|
Name | Description | |
---|---|---|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |