WeaponShotEventArgs Class |
Namespace: SampSharp.GameMode.Events
public class WeaponShotEventArgs : PositionEventArgs
The WeaponShotEventArgs type exposes the following members.
| Name | Description | |
|---|---|---|
| WeaponShotEventArgs |
Initializes a new instance of the WeaponShotEventArgs class.
|
| Name | Description | |
|---|---|---|
| BulletHitType |
Gets the type of the bullet hit.
| |
| HitId |
Gets the hit identifier.
| |
| Position |
Gets the position.
(Inherited from PositionEventArgs.) | |
| PreventDamage |
Gets or sets whether the bullets should be prevented from causing damage.
| |
| Weapon |
Gets the weapon.
|
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |