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GangZoneGangZoneInternal Class

[Missing <summary> documentation for "T:SampSharp.GameMode.World.GangZone.GangZoneInternal"]

Inheritance Hierarchy
SystemObject
  SampSharp.Core.Natives.NativeObjectsNativeObjectSingletonGangZoneGangZoneInternal
    SampSharp.GameMode.WorldGangZoneGangZoneInternal

Namespace:  SampSharp.GameMode.World
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public class GangZoneInternal : NativeObjectSingleton<GangZoneGangZoneInternal>

The GangZoneGangZoneInternal type exposes the following members.

Constructors
  NameDescription
Public methodGangZoneGangZoneInternal
Initializes a new instance of the GangZoneGangZoneInternal class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGangZoneCreate
Public methodGangZoneDestroy
Public methodGangZoneFlashForAll
Public methodGangZoneFlashForPlayer
Public methodGangZoneHideForAll
Public methodGangZoneHideForPlayer
Public methodGangZoneShowForAll
Public methodGangZoneShowForPlayer
Public methodGangZoneStopFlashForAll
Public methodGangZoneStopFlashForPlayer
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also