SampSharp.GameMode.World Namespace |
Class | Description | |
---|---|---|
![]() | Actor |
Represents a SA-MP actor.
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![]() | ActorActorInternal | |
![]() | BasePlayer |
Represents a SA-MP player.
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![]() | BasePlayerPlayerInternal | |
![]() | BaseVehicle |
Represents a SA-MP vehicle.
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![]() | BaseVehicleVehicleInternal | |
![]() | GangZone |
Represents a gang zone.
|
![]() | GangZoneGangZoneInternal | |
![]() | GlobalObject |
Represents a global object
|
![]() | GlobalObjectGlobalObjectInternal | |
![]() | Pickup |
Represents a SA-MP pickup.
|
![]() | PickupPickupInternal | |
![]() | PlayerObject |
Represents a player-object.
|
![]() | PlayerObjectPlayerObjectInternal | |
![]() | PlayerTextLabel |
Represents a player text label.
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![]() | PlayerTextLabelPlayerTextLabelInternal | |
![]() | TextLabel |
Represents a 3d text label.
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![]() | TextLabelTextLabelInternal | |
![]() | VehicleModelInfoVehicleModelInfoInternal |
Structure | Description | |
---|---|---|
![]() | VehicleModelInfo |
Contains vehicle category infos.
|
Interface | Description | |
---|---|---|
![]() | IGameObject |
Contains methods and properties for accessing a SA-MP object of any type.
|
![]() | IIdentifiable |
Contains an Identity property.
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![]() | IOwnableT |
Contains an Owner property.
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![]() | IWorldObject |
Defines an object that is placed in the world.
|