TextLabelTextLabelInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.World.TextLabel.TextLabelInternal"]
Namespace: SampSharp.GameMode.World
public class TextLabelInternal : NativeObjectSingleton<TextLabelTextLabelInternal>
The TextLabelTextLabelInternal type exposes the following members.
Name | Description | |
---|---|---|
![]() | TextLabelTextLabelInternal | Initializes a new instance of the TextLabelTextLabelInternal class |
Name | Description | |
---|---|---|
![]() | Attach3DTextLabelToPlayer | |
![]() | Attach3DTextLabelToVehicle | |
![]() | Create3DTextLabel | |
![]() | Delete3DTextLabel | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update3DTextLabelText |