TextLabelTextLabelInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.World.TextLabel.TextLabelInternal"]
Namespace: SampSharp.GameMode.World
public class TextLabelInternal : NativeObjectSingleton<TextLabelTextLabelInternal>
The TextLabelTextLabelInternal type exposes the following members.
| Name | Description | |
|---|---|---|
| TextLabelTextLabelInternal | Initializes a new instance of the TextLabelTextLabelInternal class |
| Name | Description | |
|---|---|---|
| Attach3DTextLabelToPlayer | ||
| Attach3DTextLabelToVehicle | ||
| Create3DTextLabel | ||
| Delete3DTextLabel | ||
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update3DTextLabelText |