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PlayerObjectSetMaterial Method

Sets the material of this player object.

Namespace:  SampSharp.Entities.SAMP
Assembly:  SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public void SetMaterial(
	int materialIndex,
	int modelId,
	string txdName,
	string textureName,
	Color materialColor
)

Parameters

materialIndex
Type: SystemInt32
The material index on the object to change.
modelId
Type: SystemInt32
The model ID on which the replacement texture is located. Use 0 for alpha. Use -1 to change the material color without altering the texture.
txdName
Type: SystemString
The name of the txd file which contains the replacement texture (use "none" if not required).
textureName
Type: SystemString
The name of the texture to use as the replacement (use "none" if not required).
materialColor
Type: SampSharp.Entities.SAMPColor
The object color to set (use default(Color) to keep the existing material color).
See Also