PlayerObject Methods |
The PlayerObject type exposes the following members.
Name | Description | |
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AddComponentT |
Adds a component of the specified type T to the entity.
(Inherited from Component.) | |
AddComponentT(Object) |
Adds a component of the specified type T to the entity with the specified constructor args.
(Inherited from Component.) | |
AttachTo |
Attaches this player object to the specified player object or vehicle.
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Destroy |
Destroys this component.
(Inherited from Component.) | |
DestroyComponentsT |
Destroys the components of the specified type T attached to the entity.
(Inherited from Component.) | |
DestroyEntity |
Destroys the entity.
(Inherited from Component.) | |
DisableCameraCollisions |
Disable collisions between players' cameras and this player object.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetComponentT |
Gets a component of the specified type T attached to the entity.
(Inherited from Component.) | |
GetComponentInChildrenT |
Gets a component of the specified type T attached to a child entity of the entity using a depth first search.
(Inherited from Component.) | |
GetComponentInParentT |
Gets a component of the specified type T attached to a parent entity of the entity.
(Inherited from Component.) | |
GetComponentsT |
Gets all components of the specified type T attached to the entity.
(Inherited from Component.) | |
GetComponentsInChildrenT |
Gets all components of the specified type T attached to a child entity of the entity.
(Inherited from Component.) | |
GetComponentsInParentT |
Gets all components of the specified type T attached to a parent entity of the entity.
(Inherited from Component.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Move(Vector3, Single) |
Moves this player object to the given position with the given speed.
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Move(Vector3, Single, Vector3) |
Moves this player object to the given position and rotation with the given speed.
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SetMaterial |
Sets the material of this player object.
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SetMaterialText |
Sets the material text of this player object.
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Stop |
Stop this player object from moving any further.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |