Click or drag to resize

BaseVehicleVehicleInternalGetVehicleDistanceFromPoint Method

[Missing <summary> documentation for "M:SampSharp.GameMode.World.BaseVehicle.VehicleInternal.GetVehicleDistanceFromPoint(System.Int32,System.Single,System.Single,System.Single)"]

Namespace:  SampSharp.GameMode.World
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-local+709673996c0cc3c0733358a87691d1009326afa7
Syntax
C#
public virtual float GetVehicleDistanceFromPoint(
	int vehicleid,
	float x,
	float y,
	float z
)

Parameters

vehicleid
Type: SystemInt32

[Missing <param name="vehicleid"/> documentation for "M:SampSharp.GameMode.World.BaseVehicle.VehicleInternal.GetVehicleDistanceFromPoint(System.Int32,System.Single,System.Single,System.Single)"]

x
Type: SystemSingle

[Missing <param name="x"/> documentation for "M:SampSharp.GameMode.World.BaseVehicle.VehicleInternal.GetVehicleDistanceFromPoint(System.Int32,System.Single,System.Single,System.Single)"]

y
Type: SystemSingle

[Missing <param name="y"/> documentation for "M:SampSharp.GameMode.World.BaseVehicle.VehicleInternal.GetVehicleDistanceFromPoint(System.Int32,System.Single,System.Single,System.Single)"]

z
Type: SystemSingle

[Missing <param name="z"/> documentation for "M:SampSharp.GameMode.World.BaseVehicle.VehicleInternal.GetVehicleDistanceFromPoint(System.Int32,System.Single,System.Single,System.Single)"]

Return Value

Type: Single
See Also