Vehicle Class |
Namespace: SampSharp.Entities.SAMP
public sealed class Vehicle : Component
The Vehicle type exposes the following members.
Name | Description | |
---|---|---|
![]() | Alarm |
Gets or sets this vehicle's alarm state. If True the alarm is (or was) sounding.
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![]() | Angle |
Gets or sets the Z angle of this vehicle.
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![]() | Bonnet |
Gets or sets the bonnet/hood status of this vehicle. If True, it's open.
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![]() | Boot |
Gets or sets the boot/trunk status of this vehicle. True means it is open.
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![]() | Doors |
Gets or sets the lock status of the doors of this vehicle. If True the doors are locked.
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![]() | Engine |
Gets or sets this vehicle's engine status. If True, the engine is running.
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![]() | Entity |
Gets the entity to which this component has been attached.
(Inherited from Component.) |
![]() | HasTrailer |
Gets whether this vehicle has a trailer attached to it.
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![]() | Health |
Gets or sets the health of this vehicle.
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![]() | IsBackLeftDoorOpen |
Gets or sets a value indicating whether the driver door is open.
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![]() | IsBackLeftWindowClosed |
Gets or sets a value indicating whether the driver window is closed.
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![]() | IsBackRightDoorOpen |
Gets or sets a value indicating whether the driver door is open.
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![]() | IsBackRightWindowClosed |
Gets or sets a value indicating whether the driver window is closed.
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![]() | IsComponentAlive |
Gets a value indicating whether this component is alive (has not been destroyed).
(Inherited from Component.) |
![]() | IsDriverDoorOpen |
Gets or sets a value indicating whether the driver door is open.
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![]() | IsDriverWindowClosed |
Gets or sets a value indicating whether the driver window is closed.
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![]() | IsPassengerDoorOpen |
Gets or sets a value indicating whether the passenger door is open.
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![]() | IsPassengerWindowClosed |
Gets or sets a value indicating whether the passenger window is closed.
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![]() | IsSirenOn |
Gets a value indicating whether this Vehicle's siren is on.
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![]() | Lights |
Gets or sets this vehicle's lights' state. If True the lights are on.
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![]() | Model |
Gets the model ID of this vehicle.
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![]() | Objective |
Gets or sets the objective status of this vehicle. True means the objective is on.
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![]() | Parent |
Gets the parent entity of the entity to which this component has been attached.
(Inherited from Component.) |
![]() | Position |
Gets or sets the position of this vehicle.
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![]() | Rotation |
Gets or sets the rotation of this vehicle.
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![]() | RotationQuaternion |
Gets this vehicle's rotation on all axis as a quaternion.
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![]() | Trailer |
Gets or sets the the trailer attached to this vehicle.
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![]() | Velocity |
Gets or sets the velocity at which this vehicle is moving.
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![]() | VirtualWorld |
Gets or sets the virtual world of this vehicle.
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Name | Description | |
---|---|---|
![]() | AddComponent(Int32) |
Adds a 'component' (often referred to as a 'mod' (modification)) to this Vehicle.
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![]() | AddComponentT |
Adds a component of the specified type T to the entity.
(Inherited from Component.) |
![]() | AddComponentT(Object) |
Adds a component of the specified type T to the entity with the specified constructor args.
(Inherited from Component.) |
![]() | ChangeColor |
Change this vehicle's primary and secondary colors.
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![]() | ChangePaintjob |
Change this vehicle's paintjob (for plain colors see ChangeColor(Int32, Int32)).
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![]() | Destroy |
Destroys this component.
(Inherited from Component.) |
![]() | DestroyComponentsT |
Destroys the components of the specified type T attached to the entity.
(Inherited from Component.) |
![]() | DestroyEntity |
Destroys the entity.
(Inherited from Component.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetComponentT |
Gets a component of the specified type T attached to the entity.
(Inherited from Component.) |
![]() | GetComponentInChildrenT |
Gets a component of the specified type T attached to a child entity of the entity using a depth first search.
(Inherited from Component.) |
![]() | GetComponentInParentT |
Gets a component of the specified type T attached to a parent entity of the entity.
(Inherited from Component.) |
![]() | GetComponentInSlot |
Retrieves the installed component ID from this vehicle in a specific slot.
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![]() | GetComponentsT |
Gets all components of the specified type T attached to the entity.
(Inherited from Component.) |
![]() | GetComponentsInChildrenT |
Gets all components of the specified type T attached to a child entity of the entity.
(Inherited from Component.) |
![]() | GetComponentsInParentT |
Gets all components of the specified type T attached to a parent entity of the entity.
(Inherited from Component.) |
![]() | GetDamageStatus |
Retrieve the damage statuses of this vehicle.
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![]() | GetDistanceFromPoint |
This function can be used to calculate the distance (as a float) between this vehicle and
another
map coordinate.
This can be useful to detect how far a vehicle away is from a location.
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![]() | GetDoorsParameters(Boolean, Boolean, Boolean, Boolean) |
Gets the doors parameters.
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![]() | GetDoorsParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Gets the doors parameters.
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![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetParameters(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) |
Gets this vehicle's parameters.
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![]() | GetParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Gets this vehicle's parameters.
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetWindowsParameters(Boolean, Boolean, Boolean, Boolean) |
Gets the windows parameters.
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![]() | GetWindowsParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Gets the windows parameters.
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![]() | IsStreamedIn |
Checks if this vehicle is streamed in for the specified player.
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![]() | LinkToInterior |
Links this vehicle to the interior. This can be used for example for an arena/stadium.
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![]() | RemoveComponent |
Remove a component from the vehicle.
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![]() | Repair |
Fully repairs this vehicle, including visual damage (bumps, dents, scratches, popped tires
etc.).
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![]() | Respawn |
Sets this vehicle back to the position at where it was created.
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![]() | SetAngularVelocity |
Sets the angular velocity of this vehicle.
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![]() | SetDoorsParameters(Boolean, Boolean, Boolean, Boolean) |
Sets the doors parameters.
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![]() | SetDoorsParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Sets the doors parameters.
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![]() | SetNumberPlate |
Set this vehicle's numberplate, which supports color embedding.
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![]() | SetParameters(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) |
Sets this vehicle's parameters for all players.
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![]() | SetParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Sets this vehicle's parameters for all players.
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![]() | SetParametersForPlayer |
Set the parameters of this vehicle for a player.
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![]() | SetWindowsParameters(Boolean, Boolean, Boolean, Boolean) |
Sets the windows parameters.
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![]() | SetWindowsParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Sets the windows parameters.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | UpdateDamageStatus |
Sets the various visual damage statuses of this vehicle, such as popped tires, broken lights and
damaged panels.
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