Click or drag to resize

PlayerUpdateEventArgs Class

Provides data for the PlayerUpdate or Update event.
Inheritance Hierarchy
SystemObject
  SystemEventArgs
    SampSharp.GameMode.EventsPlayerUpdateEventArgs

Namespace:  SampSharp.GameMode.Events
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public class PlayerUpdateEventArgs : EventArgs

The PlayerUpdateEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodPlayerUpdateEventArgs
Initializes a new instance of the PlayerUpdateEventArgs class
Top
Properties
  NameDescription
Public propertyPreventPropagation
Gets or sets whether to stop syncing the update to other players.
Top
Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Top
See Also