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BasePlayerUpdate Event

Occurs when the OnUpdate(PlayerUpdateEventArgs) is being called. This callback is called everytime a client/player updates the server with their status.

Namespace:  SampSharp.GameMode.World
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public event EventHandler<PlayerUpdateEventArgs> Update

Value

Type: SystemEventHandlerPlayerUpdateEventArgs
Remarks
This callback is called very frequently per second per player, only use it when you know what it's meant for.
See Also