PlayerTextLabelPlayerTextLabelInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.World.PlayerTextLabel.PlayerTextLabelInternal"]
Namespace: SampSharp.GameMode.World
public class PlayerTextLabelInternal : NativeObjectSingleton<PlayerTextLabelPlayerTextLabelInternal>
The PlayerTextLabelPlayerTextLabelInternal type exposes the following members.
Name | Description | |
---|---|---|
![]() | PlayerTextLabelPlayerTextLabelInternal | Initializes a new instance of the PlayerTextLabelPlayerTextLabelInternal class |
Name | Description | |
---|---|---|
![]() | CreatePlayer3DTextLabel | |
![]() | DeletePlayer3DTextLabel | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | UpdatePlayer3DTextLabelText |