SampSharp
SampSharp
SampSharp.GameMode.World
BasePlayer Class
BasePlayer Events
CancelClickTextDraw Event
Cleanup Event
ClickMap Event
ClickPlayer Event
ClickPlayerTextDraw Event
ClickTextDraw Event
CommandText Event
Connected Event
DialogResponse Event
Died Event
Disconnected Event
EditAttachedObject Event
EditGlobalObject Event
EditPlayerObject Event
EnterCheckpoint Event
EnterExitModShop Event
EnterRaceCheckpoint Event
EnterVehicle Event
ExitedMenu Event
ExitVehicle Event
GiveDamage Event
InteriorChanged Event
KeyStateChanged Event
LeaveCheckpoint Event
LeaveRaceCheckpoint Event
PickUpPickup Event
RequestClass Event
RequestSpawn Event
SelectedMenuRow Event
SelectGlobalObject Event
SelectPlayerObject Event
Spawned Event
StateChanged Event
StreamIn Event
StreamOut Event
TakeDamage Event
Text Event
Update Event
WeaponShot Event
BasePlayer
InteriorChanged Event
Occurs when the
OnInteriorChanged(InteriorChangedEventArgs)
is being called. Called when a player changes interior.
Namespace:
SampSharp.GameMode.World
Assembly:
SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
Copy
public
event
EventHandler
<
InteriorChangedEventArgs
>
InteriorChanged
Value
Type:
System
EventHandler
InteriorChangedEventArgs
Remarks
This is also called when
Interior
is set.
See Also
Reference
BasePlayer Class
SampSharp.GameMode.World Namespace