WorldServiceCreatePlayerTextLabel Method |
Creates a player text label in the world.
Namespace:
SampSharp.Entities.SAMP
Assembly:
SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax public PlayerTextLabel CreatePlayerTextLabel(
EntityId player,
string text,
Color color,
Vector3 position,
float drawDistance,
bool testLos = true,
EntityId attachedTo = default
)
Parameters
- player
- Type: SampSharp.EntitiesEntityId
The player. - text
- Type: SystemString
The text. - color
- Type: SampSharp.Entities.SAMPColor
The color. - position
- Type: SampSharp.Entities.SAMPVector3
The position. - drawDistance
- Type: SystemSingle
The draw distance. - testLos (Optional)
- Type: SystemBoolean
if set to true the line of sight is tested to decide whether the label is drawn. - attachedTo (Optional)
- Type: SampSharp.EntitiesEntityId
A player or vehicle to attach the text label to.
Return Value
Type:
PlayerTextLabelThe created text label.
Implements
IWorldServiceCreatePlayerTextLabel(EntityId, String, Color, Vector3, Single, Boolean, EntityId)See Also