WorldServiceCreateVehicle Method |
Creates a vehicle in the world.
Namespace:
SampSharp.Entities.SAMP
Assembly:
SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax public Vehicle CreateVehicle(
VehicleModelType type,
Vector3 position,
float rotation,
int color1,
int color2,
int respawnDelay = -1,
bool addSiren = false,
EntityId parent = default
)
Parameters
- type
- Type: SampSharp.Entities.SAMPVehicleModelType
The model for the vehicle. - position
- Type: SampSharp.Entities.SAMPVector3
The coordinates for the vehicle. - rotation
- Type: SystemSingle
The facing angle for the vehicle. - color1
- Type: SystemInt32
The primary color ID. - color2
- Type: SystemInt32
The secondary color ID. - respawnDelay (Optional)
- Type: SystemInt32
The delay until the car is respawned without a driver in seconds. Using -1 will prevent the
vehicle from respawning.
- addSiren (Optional)
- Type: SystemBoolean
If true, enables the vehicle to have a siren, providing the vehicle has a horn. - parent (Optional)
- Type: SampSharp.EntitiesEntityId
The parent of the entity to be created.
Return Value
Type:
Vehicle The created vehicle.
Implements
IWorldServiceCreateVehicle(VehicleModelType, Vector3, Single, Int32, Int32, Int32, Boolean, EntityId)See Also