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ActorActorInternalCreateActor Method

[Missing <summary> documentation for "M:SampSharp.GameMode.World.Actor.ActorInternal.CreateActor(System.Int32,System.Single,System.Single,System.Single,System.Single)"]

Namespace:  SampSharp.GameMode.World
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public virtual int CreateActor(
	int modelid,
	float x,
	float y,
	float z,
	float rotattion
)

Parameters

modelid
Type: SystemInt32

[Missing <param name="modelid"/> documentation for "M:SampSharp.GameMode.World.Actor.ActorInternal.CreateActor(System.Int32,System.Single,System.Single,System.Single,System.Single)"]

x
Type: SystemSingle

[Missing <param name="x"/> documentation for "M:SampSharp.GameMode.World.Actor.ActorInternal.CreateActor(System.Int32,System.Single,System.Single,System.Single,System.Single)"]

y
Type: SystemSingle

[Missing <param name="y"/> documentation for "M:SampSharp.GameMode.World.Actor.ActorInternal.CreateActor(System.Int32,System.Single,System.Single,System.Single,System.Single)"]

z
Type: SystemSingle

[Missing <param name="z"/> documentation for "M:SampSharp.GameMode.World.Actor.ActorInternal.CreateActor(System.Int32,System.Single,System.Single,System.Single,System.Single)"]

rotattion
Type: SystemSingle

[Missing <param name="rotattion"/> documentation for "M:SampSharp.GameMode.World.Actor.ActorInternal.CreateActor(System.Int32,System.Single,System.Single,System.Single,System.Single)"]

Return Value

Type: Int32
See Also