ActorActorInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.World.Actor.ActorInternal"]
Namespace: SampSharp.GameMode.World
public class ActorInternal : NativeObjectSingleton<ActorActorInternal>
The ActorActorInternal type exposes the following members.
Name | Description | |
---|---|---|
![]() | ActorActorInternal | Initializes a new instance of the ActorActorInternal class |
Name | Description | |
---|---|---|
![]() | ApplyActorAnimation | |
![]() | ClearActorAnimations | |
![]() | CreateActor | |
![]() | DestroyActor | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetActorFacingAngle | |
![]() | GetActorHealth | |
![]() | GetActorPoolSize | |
![]() | GetActorPos | |
![]() | GetActorVirtualWorld | |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IsActorInvulnerable | |
![]() | IsActorStreamedIn | |
![]() | IsValidActor | |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SetActorFacingAngle | |
![]() | SetActorHealth | |
![]() | SetActorInvulnerable | |
![]() | SetActorPos | |
![]() | SetActorVirtualWorld | |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |