ActorActorInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.World.Actor.ActorInternal"]
Namespace: SampSharp.GameMode.World
public class ActorInternal : NativeObjectSingleton<ActorActorInternal>
The ActorActorInternal type exposes the following members.
| Name | Description | |
|---|---|---|
| ActorActorInternal | Initializes a new instance of the ActorActorInternal class |
| Name | Description | |
|---|---|---|
| ApplyActorAnimation | ||
| ClearActorAnimations | ||
| CreateActor | ||
| DestroyActor | ||
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetActorFacingAngle | ||
| GetActorHealth | ||
| GetActorPoolSize | ||
| GetActorPos | ||
| GetActorVirtualWorld | ||
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsActorInvulnerable | ||
| IsActorStreamedIn | ||
| IsValidActor | ||
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SetActorFacingAngle | ||
| SetActorHealth | ||
| SetActorInvulnerable | ||
| SetActorPos | ||
| SetActorVirtualWorld | ||
| ToString | Returns a string that represents the current object. (Inherited from Object.) |