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ActorActorInternal Class

[Missing <summary> documentation for "T:SampSharp.GameMode.World.Actor.ActorInternal"]

Inheritance Hierarchy
SystemObject
  SampSharp.Core.Natives.NativeObjectsNativeObjectSingletonActorActorInternal
    SampSharp.GameMode.WorldActorActorInternal

Namespace:  SampSharp.GameMode.World
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public class ActorInternal : NativeObjectSingleton<ActorActorInternal>

The ActorActorInternal type exposes the following members.

Constructors
  NameDescription
Public methodActorActorInternal
Initializes a new instance of the ActorActorInternal class
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Methods
  NameDescription
Public methodApplyActorAnimation
Public methodClearActorAnimations
Public methodCreateActor
Public methodDestroyActor
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetActorFacingAngle
Public methodGetActorHealth
Public methodGetActorPoolSize
Public methodGetActorPos
Public methodGetActorVirtualWorld
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIsActorInvulnerable
Public methodIsActorStreamedIn
Public methodIsValidActor
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSetActorFacingAngle
Public methodSetActorHealth
Public methodSetActorInvulnerable
Public methodSetActorPos
Public methodSetActorVirtualWorld
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also