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ActorApplyAnimation Method

Applies the specified animation to this Actor.

Namespace:  SampSharp.GameMode.World
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public void ApplyAnimation(
	string library,
	string name,
	float fDelta,
	bool loop,
	bool lockx,
	bool locky,
	bool freeze,
	int time
)

Parameters

library
Type: SystemString
The animation library from which to apply an animation.
name
Type: SystemString
The name of the animation to apply, within the specified library.
fDelta
Type: SystemSingle
The speed to play the animation.
loop
Type: SystemBoolean
if set to true the animation will loop.
lockx
Type: SystemBoolean
if set to true allow this Actor to move it's x-coordinate.
locky
Type: SystemBoolean
if set to true allow this Actor to move it's y-coordinate.
freeze
Type: SystemBoolean
if set to true freeze this Actor at the end of the animation.
time
Type: SystemInt32
The amount of time (in milliseconds) to play the animation.
Exceptions
ExceptionCondition
ArgumentNullException animlib or animname
See Also