Actor Class |
Namespace: SampSharp.GameMode.World
public class Actor : IdentifiedPool<Actor>, IWorldObject
The Actor type exposes the following members.
Name | Description | |
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![]() | FacingAngle |
Gets the facing angle of this Actor.
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![]() | Health |
Gets the health of this Actor.
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![]() | Id |
Gets the identifier of this instance.
(Inherited from IdentifiedPoolTInstance.) |
![]() | IsDisposed |
Gets whether this resource has been disposed.
(Inherited from Disposable.) |
![]() | IsInvulnerable |
Gets or sets a value indicating whether this Actor is invulnerable.
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![]() | IsValid |
Gets a value indicating whether this Actor is valid.
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![]() ![]() | PoolSize |
Gets the size of the actors pool.
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![]() | Position |
Gets the position of this Actor.
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![]() | VirtualWorld |
Gets or sets the virtual world of this Actor.
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Name | Description | |
---|---|---|
![]() | ApplyAnimation |
Applies the specified animation to this Actor.
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![]() | AssertNotDisposed |
Checks whether this instance has been disposed. If it has, it throws an exception.
(Inherited from Disposable.) |
![]() | ClearAnimations |
Clear any animations applied to this Actor.
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![]() ![]() | Create |
Creates a new Actor.
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![]() | Dispose |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Inherited from Disposable.) |
![]() | Dispose(Boolean) |
Removes this instance from the pool.
(Overrides IdentifiedPoolTInstanceDispose(Boolean).) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize |
Finalizes an instance of the Disposable class.
(Inherited from Disposable.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Initialize |
An overloadable point for initialization logic which requires the Id to be set.
(Inherited from IdentifiedPoolTInstance.) |
![]() | IsStreamedIn |
Determines whether this Actor is streamed in for the specified player.
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![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnPlayerGiveDamage |
Raises the [E:PlayerGiveDamage] event.
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![]() | OnStreamIn |
Raises the [E:StreamIn] event.
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![]() | OnStreamOut |
Raises the [E:StreamOut] event.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | Disposed |
Occurs when this isntance has been disposed.
(Inherited from Disposable.) |
![]() | PlayerGiveDamage |
Occurs when a player harms this Actor.
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![]() | StreamIn |
Occurs when this Actor is being streamed in for a player.
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![]() | StreamOut |
Occurs when this Actor is being streamed out for a player.
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Name | Description | |
---|---|---|
![]() ![]() | InvalidId |
Identifier indicating the handle is invalid.
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![]() ![]() | Max |
Maximum number of actors which can exist.
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