GlobalObjectSetMaterial Method |
Sets the material of this IGameObject.
Namespace:
SampSharp.GameMode.World
Assembly:
SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax public virtual void SetMaterial(
int materialindex,
int modelid,
string txdname,
string texturename,
Color materialcolor
)
Parameters
- materialindex
- Type: SystemInt32
The material index on the object to change. - modelid
- Type: SystemInt32
The modelid on which the replacement texture is located. Use 0 for alpha. Use -1 to change the
material color without altering the texture.
- txdname
- Type: SystemString
The name of the txd file which contains the replacement texture (use "none" if not required). - texturename
- Type: SystemString
The name of the texture to use as the replacement (use "none" if not required). - materialcolor
- Type: SampSharp.GameMode.SAMPColor
The object color to set (use default(Color) to keep the existing material color).
Implements
IGameObjectSetMaterial(Int32, Int32, String, String, Color)See Also