PlayerObjectSetMaterialText Method |
Namespace:
SampSharp.GameMode.World
Assembly:
SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax public virtual void SetMaterialText(
int materialindex,
string text,
ObjectMaterialSize materialsize,
string fontface,
int fontsize,
bool bold,
Color foreColor,
Color backColor,
ObjectMaterialTextAlign textalignment
)
Parameters
- materialindex
- Type: SystemInt32
The material index on the object to change. - text
- Type: SystemString
The text to show on the object. (MAX 2048 characters) - materialsize
- Type: SampSharp.GameMode.DefinitionsObjectMaterialSize
The object's material index to replace with text. - fontface
- Type: SystemString
The font to use. - fontsize
- Type: SystemInt32
The size of the text (max 255). - bold
- Type: SystemBoolean
Whether to write in bold. - foreColor
- Type: SampSharp.GameMode.SAMPColor
The color of the text. - backColor
- Type: SampSharp.GameMode.SAMPColor
The background color of the text. - textalignment
- Type: SampSharp.GameMode.DefinitionsObjectMaterialTextAlign
The alignment of the text.
Implements
IGameObjectSetMaterialText(Int32, String, ObjectMaterialSize, String, Int32, Boolean, Color, Color, ObjectMaterialTextAlign)See Also