PlayerObject Methods |
The PlayerObject type exposes the following members.
| Name | Description | |
|---|---|---|
| AssertNotDisposed |
Checks whether this instance has been disposed. If it has, it throws an exception.
(Inherited from Disposable.) | |
| AttachCameraToObject |
Attaches the player's camera to this PlayerObject.
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| AttachTo(BasePlayer, Vector3, Vector3) |
Attaches this PlayerObject to the specified player.
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| AttachTo(BaseVehicle, Vector3, Vector3) |
Attaches this PlayerObject to the specified vehicle.
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| DisableCameraCollisions |
Disable collisions between players' cameras and this PlayerObject.
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| Dispose |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Inherited from Disposable.) | |
| Dispose(Boolean) |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Overrides IdentifiedOwnedPoolTInstance, TOwnerDispose(Boolean).) | |
| Edit |
Lets the Owner of this PlayerObject edit this
object.
| |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize |
Finalizes an instance of the Disposable class.
(Inherited from Disposable.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Initialize | (Inherited from IdentifiedOwnedPoolTInstance, TOwner.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Move(Vector3, Single) |
Moves this IGameObject to the given position with the given speed.
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| Move(Vector3, Single, Vector3) |
Moves this IGameObject to the given position and rotation with the given speed.
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| OnEdited |
Raises the Edited event.
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| OnMoved |
Raises the Moved event.
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| OnSelected |
Raises the Selected event.
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| Select |
Lets the specified player select an object.
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| SetMaterial |
Sets the material of this IGameObject.
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| SetMaterialText |
Sets the material text of this IGameObject.
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| Stop |
Stop this IGameObject from moving any further.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |