PlayerObject Class |
Namespace: SampSharp.GameMode.World
public class PlayerObject : IdentifiedOwnedPool<PlayerObject, BasePlayer>, IGameObject, IWorldObject
The PlayerObject type exposes the following members.
Name | Description | |
---|---|---|
![]() | PlayerObject |
Initializes a new instance of the PlayerObject class.
|
![]() | PlayerObject(BasePlayer, Int32, Vector3, Vector3) |
Initializes a new instance of the PlayerObject class.
|
![]() | PlayerObject(BasePlayer, Int32, Vector3, Vector3, Single) |
Initializes a new instance of the PlayerObject class.
|
Name | Description | |
---|---|---|
![]() | DrawDistance |
Gets the draw distance of this IGameObject.
|
![]() | Id |
Gets the identifier of this instance.
(Inherited from IdentifiedOwnedPoolTInstance, TOwner.) |
![]() | IsDisposed |
Gets whether this resource has been disposed.
(Inherited from Disposable.) |
![]() | IsMoving |
Gets whether this IGameObject is moving.
|
![]() | IsValid |
Gets whether this IGameObject is valid.
|
![]() | ModelId |
Gets the model of this IGameObject.
|
![]() | Owner |
Gets the owner of this instance.
(Inherited from IdentifiedOwnedPoolTInstance, TOwner.) |
![]() | Position |
Gets the position of this IWorldObject.
|
![]() | Rotation |
Gets the rotation of this IGameObject.
|
Name | Description | |
---|---|---|
![]() | AssertNotDisposed |
Checks whether this instance has been disposed. If it has, it throws an exception.
(Inherited from Disposable.) |
![]() | AttachCameraToObject |
Attaches the player's camera to this PlayerObject.
|
![]() | AttachTo(BasePlayer, Vector3, Vector3) |
Attaches this PlayerObject to the specified player.
|
![]() | AttachTo(BaseVehicle, Vector3, Vector3) |
Attaches this PlayerObject to the specified vehicle.
|
![]() | DisableCameraCollisions |
Disable collisions between players' cameras and this PlayerObject.
|
![]() | Dispose |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Inherited from Disposable.) |
![]() | Dispose(Boolean) |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Overrides IdentifiedOwnedPoolTInstance, TOwnerDispose(Boolean).) |
![]() | Edit |
Lets the Owner of this PlayerObject edit this
object.
|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize |
Finalizes an instance of the Disposable class.
(Inherited from Disposable.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Initialize | (Inherited from IdentifiedOwnedPoolTInstance, TOwner.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | Move(Vector3, Single) |
Moves this IGameObject to the given position with the given speed.
|
![]() | Move(Vector3, Single, Vector3) |
Moves this IGameObject to the given position and rotation with the given speed.
|
![]() | OnEdited |
Raises the Edited event.
|
![]() | OnMoved |
Raises the Moved event.
|
![]() | OnSelected |
Raises the Selected event.
|
![]() ![]() | Select |
Lets the specified player select an object.
|
![]() | SetMaterial |
Sets the material of this IGameObject.
|
![]() | SetMaterialText |
Sets the material text of this IGameObject.
|
![]() | Stop |
Stop this IGameObject from moving any further.
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | Disposed |
Occurs when this isntance has been disposed.
(Inherited from Disposable.) |
![]() | Edited |
Occurs when the OnEdited(EditPlayerObjectEventArgs) callback is being called.
This callback is called when a player ends object edition mode.
|
![]() | Moved |
Occurs when the OnMoved(EventArgs) callback is being called.
This callback is called when an object is moved after Move(Vector3, Single) (when it stops moving).
|
![]() | Selected |
Occurs when the OnSelected(SelectPlayerObjectEventArgs) callback is being called.
This callback is called when a player selects an object after Select(BasePlayer) has been used.
|
Name | Description | |
---|---|---|
![]() ![]() | InvalidId |
Identifier indicating the handle is invalid.
|
![]() ![]() | Max |
Maximum number of objects which can exist.
|