Pickup Methods |
The Pickup type exposes the following members.
| Name | Description | |
|---|---|---|
| AssertNotDisposed |
Checks whether this instance has been disposed. If it has, it throws an exception.
(Inherited from Disposable.) | |
| Create(Int32, PickupType, Vector3, Int32) |
Creates a Pickup.
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| Create(Int32, Int32, Vector3, Int32) |
Creates a Pickup.
| |
| CreateStatic |
Creates a static Pickup in the game.
| |
| Dispose |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Inherited from Disposable.) | |
| Dispose(Boolean) |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Overrides IdentifiedPoolTInstanceDispose(Boolean).) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize |
Finalizes an instance of the Disposable class.
(Inherited from Disposable.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Initialize |
An overloadable point for initialization logic which requires the Id to be set.
(Inherited from IdentifiedPoolTInstance.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnPickUp |
Raises the PickUp event.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |