Pickup Methods | 
The Pickup type exposes the following members.
| Name | Description | |
|---|---|---|
| AssertNotDisposed | 
                Checks whether this instance has been disposed. If it has, it throws an exception.
              (Inherited from Disposable.) | |
| Create(Int32, PickupType, Vector3, Int32) | 
                Creates a Pickup.
              | |
| Create(Int32, Int32, Vector3, Int32) | 
                Creates a Pickup.
              | |
| CreateStatic | 
                Creates a static Pickup in the game.
              | |
| Dispose | 
                Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
              (Inherited from Disposable.) | |
| Dispose(Boolean) | 
                Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
              (Overrides IdentifiedPoolTInstanceDispose(Boolean).) | |
| Equals | Determines whether the specified object is equal to the current object.  (Inherited from Object.) | |
| Finalize | 
                Finalizes an instance of the Disposable class.
              (Inherited from Disposable.) | |
| GetHashCode | Serves as the default hash function.  (Inherited from Object.) | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| Initialize | 
                An overloadable point for initialization logic which requires the Id to be set.
              (Inherited from IdentifiedPoolTInstance.) | |
| MemberwiseClone | Creates a shallow copy of the current Object.  (Inherited from Object.) | |
| OnPickUp | 
                Raises the PickUp event.
              | |
| ToString | Returns a string that represents the current object.  (Inherited from Object.) |