Pickup Class |
Namespace: SampSharp.GameMode.World
public class Pickup : IdentifiedPool<Pickup>, IWorldObject
The Pickup type exposes the following members.
Name | Description | |
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Id |
Gets the identifier of this instance.
(Inherited from IdentifiedPoolTInstance.) | |
IsDisposed |
Gets whether this resource has been disposed.
(Inherited from Disposable.) | |
Model |
Gets the model of this Pickup.
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Position |
Gets the position of this Pickup.
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SpawnType |
Gets the type of this Pickup.
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VirtualWorld |
Gets the virtual world assigned to this Pickup.
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Name | Description | |
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AssertNotDisposed |
Checks whether this instance has been disposed. If it has, it throws an exception.
(Inherited from Disposable.) | |
Create(Int32, PickupType, Vector3, Int32) |
Creates a Pickup.
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Create(Int32, Int32, Vector3, Int32) |
Creates a Pickup.
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CreateStatic |
Creates a static Pickup in the game.
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Dispose |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Inherited from Disposable.) | |
Dispose(Boolean) |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Overrides IdentifiedPoolTInstanceDispose(Boolean).) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize |
Finalizes an instance of the Disposable class.
(Inherited from Disposable.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Initialize |
An overloadable point for initialization logic which requires the Id to be set.
(Inherited from IdentifiedPoolTInstance.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnPickUp |
Raises the PickUp event.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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Disposed |
Occurs when this isntance has been disposed.
(Inherited from Disposable.) | |
PickUp |
Occurs when the OnPickUp(PickUpPickupEventArgs) is being called.
Called when a player picks up a pickup.
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Name | Description | |
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InvalidId |
Identifier indicating the handle is invalid.
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Max |
Maximum number of pickups which can exist.
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