BasePlayerPacketLossPercent Property |
Note: This API is now obsolete.
Gets the packet loss percentage of a player. Packet loss means data the player is sending to the server is being
lost (or vice-versa).
Namespace:
SampSharp.GameMode.World
Assembly:
SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-local+709673996c0cc3c0733358a87691d1009326afa7
Syntax[ObsoleteAttribute("This value is unreliable. See remarks for details.")]
public virtual float PacketLossPercent { get; }Property Value
Type:
Single
RemarksThis value has been found to be currently unreliable. The value is not as expected when compared to the client, therefore this function should not be used as a packet loss kicker.
See Also