SampSharp
SampSharp
SampSharp.GameMode
BaseMode Class
BaseMode Events
ActorStreamIn Event
ActorStreamOut Event
DialogResponse Event
Exited Event
IncomingConnection Event
Initialized Event
ObjectMoved Event
PlayerCancelClickTextDraw Event
PlayerCleanup Event
PlayerClickMap Event
PlayerClickPlayer Event
PlayerClickPlayerTextDraw Event
PlayerClickTextDraw Event
PlayerCommandText Event
PlayerConnected Event
PlayerDied Event
PlayerDisconnected Event
PlayerEditAttachedObject Event
PlayerEditGlobalObject Event
PlayerEditPlayerObject Event
PlayerEnterCheckpoint Event
PlayerEnterExitModShop Event
PlayerEnterRaceCheckpoint Event
PlayerEnterVehicle Event
PlayerExitedMenu Event
PlayerExitVehicle Event
PlayerGiveDamage Event
PlayerGiveDamageActor Event
PlayerInteriorChanged Event
PlayerKeyStateChanged Event
PlayerLeaveCheckpoint Event
PlayerLeaveRaceCheckpoint Event
PlayerObjectMoved Event
PlayerPickUpPickup Event
PlayerRequestClass Event
PlayerRequestSpawn Event
PlayerSelectedMenuRow Event
PlayerSelectGlobalObject Event
PlayerSelectPlayerObject Event
PlayerSpawned Event
PlayerStateChanged Event
PlayerStreamIn Event
PlayerStreamOut Event
PlayerTakeDamage Event
PlayerText Event
PlayerUpdate Event
PlayerWeaponShot Event
RconCommand Event
RconLoginAttempt Event
Tick Event
TrailerUpdate Event
UnoccupiedVehicleUpdated Event
VehicleDamageStatusUpdated Event
VehicleDied Event
VehicleMod Event
VehiclePaintjobApplied Event
VehicleResprayed Event
VehicleSirenStateChange Event
VehicleSpawned Event
VehicleStreamIn Event
VehicleStreamOut Event
BaseMode
PlayerClickTextDraw Event
Occurs when the
OnPlayerClickTextDraw(BasePlayer, ClickTextDrawEventArgs)
callback is being called. This callback is called when a player clicks on a textdraw. It is not called when player cancels the select mode (ESC).
Namespace:
SampSharp.GameMode
Assembly:
SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
Copy
public
event
EventHandler
<
ClickTextDrawEventArgs
>
PlayerClickTextDraw
Value
Type:
System
EventHandler
ClickTextDrawEventArgs
Remarks
The clickable area is defined by
Width
and
Height
.
See Also
Reference
BaseMode Class
SampSharp.GameMode Namespace