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BaseModeUnoccupiedVehicleUpdated Event

Occurs when the OnUnoccupiedVehicleUpdated(BaseVehicle, UnoccupiedVehicleEventArgs) callback is being called. This callback is called everytime an unoccupied vehicle updates the server with their status.

Namespace:  SampSharp.GameMode
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-local+709673996c0cc3c0733358a87691d1009326afa7
Syntax
C#
public event EventHandler<UnoccupiedVehicleEventArgs> UnoccupiedVehicleUpdated

Value

Type: SystemEventHandlerUnoccupiedVehicleEventArgs
Remarks
This callback is called very frequently per second per unoccupied vehicle. You should refrain from implementing intensive calculations or intensive file writing/reading operations in this callback.
See Also