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IWorldServiceAddStaticPickup Method

Adds a 'static' pickup to the world. These pickups support weapons, health, armor etc., with the ability to function without scripting them (weapons/health/armor will be given automatically).

Namespace:  SampSharp.Entities.SAMP
Assembly:  SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
bool AddStaticPickup(
	int model,
	PickupType type,
	Vector3 position,
	int virtualWorld = -1
)

Parameters

model
Type: SystemInt32
The model of the pickup.
type
Type: SampSharp.Entities.SAMPPickupType
The pickup spawn type.
position
Type: SampSharp.Entities.SAMPVector3
The position where the pickup should be spawned.
virtualWorld (Optional)
Type: SystemInt32
The virtual world ID of the pickup. Use -1 for all worlds.

Return Value

Type: Boolean
A value indicating whether the pickup has been created successfully.
See Also