Contains all pickup types
Namespace:
SampSharp.Entities.SAMP
Assembly:
SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax Members
| Member name | Value | Description |
---|
| ShowButNotPickupable | 0 |
The pickup does not always display. If displayed, it can't be picked up and does not trigger OnPlayerPickUpPickup and
it will stay after server shutdown.
|
| ScriptedActionsOnlyEveryFewSeconds | 1 |
Exists always. Disables pickup scripts such as horseshoes and oysters to allow for scripted actions ONLY. Will trigger
OnPlayerPickUpPickup every few seconds.
|
| ShowNearAndRespawnWhenPickup | 2 |
Disappears after pickup, respawns after 30 seconds if the player is at a distance of at least 15 meters.
|
| ShowAndRespawnWhenDeath | 3 |
Disappears after pickup, respawns after death.
|
| ShowTemporary1520AndRespawnWhenDeath | 4 |
Disappears after 15 to 20 seconds. Respawns after death.
|
| ShowTillPickedUp | 8 |
Disappears after pickup, but has no effect.
|
| ShowAndExplode | 11 |
Blows up a few seconds after being created (bombs?)
|
| ShowAndExplode2 | 12 |
Blows up a few seconds after being created.
|
| HiddenPlaySoundButNotPickupable | 13 |
Invisible. Triggers checkpoint sound when picked up with a vehicle, but doesn't trigger OnPlayerPickUpPickup.
|
| ShowAndPickupableWithVehicleWithSound | 14 |
Disappears after pickup, can only be picked up with a vehicle. Triggers checkpoint sound.
|
| ShowNearAndRespawnWhenPickup2 | 15 |
Disappears after pickup, respawns after 30 seconds if the player is at a distance of at least 15 meters.
|
| ScriptedActionsOnlyEveryFewSecondsButTabDisappear | 18 |
Similar to type 1. Pressing Tab (KEY_ACTION) makes it disappear but the key press doesn't trigger OnPlayerPickUpPickup.
|
| ShowAndNoRespawnAfterPickupWithSound | 19 |
Disappears after pickup, but doesn't respawn. Makes "cash pickup" sound if picked up.
|
| ScriptedActionsOnlyEveryFewSecondsButCameraWillDestroy | 20 |
Similar to type 1. Disappears when you take a picture of it with the Camera weapon, which triggers "Snapshot # out of
0" message. Taking a picture doesn't trigger OnPlayerPickUpPickup.
|
| ShowAndRespawnWhenDeath2 | 22 |
Disappears after pickup, respawns after death.
|
See Also