BaseModeAddPlayerClass Method (Int32, Int32, Vector3, Single, Weapon, Int32) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
Namespace:
SampSharp.GameMode
Assembly:
SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax public virtual int AddPlayerClass(
int teamid,
int modelid,
Vector3 position,
float zAngle,
Weapon weapon,
int weaponAmmo
)
Parameters
- teamid
- Type: SystemInt32
The team you want the player to spawn in. - modelid
- Type: SystemInt32
The skin which the player will spawn with. - position
- Type: SampSharp.GameModeVector3
The coordinate of the class' spawn position. - zAngle
- Type: SystemSingle
The direction in which the player will face after spawning. - weapon
- Type: SampSharp.GameMode.DefinitionsWeapon
The spawn-weapon for the player. - weaponAmmo
- Type: SystemInt32
The amount of ammunition for the spawn weapon.
Return Value
Type:
Int32The ID of the class that was just created.
See Also