BaseMode Methods |
The BaseMode type exposes the following members.
Name | Description | |
---|---|---|
AddPlayerClass(Int32, Vector3, Single) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
| |
AddPlayerClass(Int32, Int32, Vector3, Single) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
| |
AddPlayerClass(Int32, Vector3, Single, Weapon, Int32) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
| |
AddPlayerClass(Int32, Int32, Vector3, Single, Weapon, Int32) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
| |
AddPlayerClass(Int32, Vector3, Single, Weapon, Int32, Weapon, Int32) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
| |
AddPlayerClass(Int32, Int32, Vector3, Single, Weapon, Int32, Weapon, Int32) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
| |
AddPlayerClass(Int32, Vector3, Single, Weapon, Int32, Weapon, Int32, Weapon, Int32) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
| |
AddPlayerClass(Int32, Int32, Vector3, Single, Weapon, Int32, Weapon, Int32, Weapon, Int32) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
| |
AllowInteriorWeapons |
Toggle whether the usage of weapons in interiors is allowed or not.
| |
AssertNotDisposed |
Checks whether this instance has been disposed. If it has, it throws an exception.
(Inherited from Disposable.) | |
AutoloadControllersForAssembly |
Autoloads the controllers in the specified assembly.
| |
DisableInteriorEnterExits |
Disable all the interior entrances and exits in the game (the yellow arrows at doors).
| |
DisableNameTagLOS |
Disables the name tag line of sight test.
| |
Dispose |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Inherited from Disposable.) | |
Dispose(Boolean) |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Overrides DisposableDispose(Boolean).) | |
EnableStuntBonusForAll |
Enables or disables stunt bonuses for all players.
| |
EnableTirePopping |
With this function you can enable or disable tire popping.
| |
EnableVehicleFriendlyFire |
Enable friendly fire for team vehicles.
| |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Exit |
Ends and restarts the game mode.
| |
Finalize |
Finalizes an instance of the Disposable class.
(Inherited from Disposable.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
LimitGlobalChatRadius |
Set a radius limitation for the chat. Only players at a certain distance from the player will see their message in
the chat. Also changes the distance at which a player can see other players on the map at the same distance.
| |
LimitPlayerMarkerRadius |
Set the player marker radius.
| |
LoadControllers |
Loads all controllers into the given ControllerCollection.
| |
ManualVehicleEngineAndLights |
Use this function before any player connects (OnInitialized(EventArgs)) to tell all clients that the
script will control vehicle engines and lights. This prevents the game automatically turning the engine on/off when
players enter/exit vehicles and headlights automatically coming on when it is dark.
| |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnActorStreamIn |
Raises the ActorStreamIn event.
| |
OnActorStreamOut |
Raises the ActorStreamOut event.
| |
OnDialogResponse |
Raises the DialogResponse event.
| |
OnExited |
Raises the Exited event.
| |
OnIncomingConnection |
Raises the IncomingConnection event.
| |
OnInitialized |
Raises the Initialized event.
| |
OnObjectMoved |
Raises the ObjectMoved event.
| |
OnPlayerCancelClickTextDraw |
Raises the PlayerCancelClickTextDraw event.
| |
OnPlayerCleanup |
Raises the PlayerCleanup event.
| |
OnPlayerClickMap |
Raises the PlayerClickMap event.
| |
OnPlayerClickPlayer |
Raises the PlayerClickPlayer event.
| |
OnPlayerClickPlayerTextDraw |
Raises the PlayerClickPlayerTextDraw event.
| |
OnPlayerClickTextDraw |
Raises the PlayerClickTextDraw event.
| |
OnPlayerCommandText |
Raises the PlayerCommandText event.
| |
OnPlayerConnected |
Raises the PlayerConnected event.
| |
OnPlayerDied |
Raises the PlayerDied event.
| |
OnPlayerDisconnected |
Raises the PlayerDisconnected event.
| |
OnPlayerEditAttachedObject |
Raises the PlayerEditAttachedObject event.
| |
OnPlayerEditGlobalObject |
Raises the PlayerEditGlobalObject event.
| |
OnPlayerEditPlayerObject |
Raises the PlayerEditPlayerObject event.
| |
OnPlayerEnterCheckpoint |
Raises the PlayerEnterCheckpoint event.
| |
OnPlayerEnterExitModShop |
Raises the PlayerEnterExitModShop event.
| |
OnPlayerEnterRaceCheckpoint |
Raises the PlayerEnterRaceCheckpoint event.
| |
OnPlayerEnterVehicle |
Raises the PlayerEnterVehicle event.
| |
OnPlayerExitedMenu |
Raises the PlayerExitedMenu event.
| |
OnPlayerExitVehicle |
Raises the PlayerExitVehicle event.
| |
OnPlayerGiveDamage |
Raises the PlayerGiveDamage event.
| |
OnPlayerGiveDamageActor |
Raises the PlayerGiveDamageActor event.
| |
OnPlayerInteriorChanged |
Raises the PlayerInteriorChanged event.
| |
OnPlayerKeyStateChanged |
Raises the PlayerKeyStateChanged event.
| |
OnPlayerLeaveCheckpoint |
Raises the PlayerLeaveCheckpoint event.
| |
OnPlayerLeaveRaceCheckpoint |
Raises the PlayerLeaveRaceCheckpoint event.
| |
OnPlayerObjectMoved |
Raises the PlayerObjectMoved event.
| |
OnPlayerPickUpPickup |
Raises the PlayerPickUpPickup event.
| |
OnPlayerRequestClass |
Raises the PlayerRequestClass event.
| |
OnPlayerRequestSpawn |
Raises the PlayerRequestSpawn event.
| |
OnPlayerSelectedMenuRow |
Raises the PlayerSelectedMenuRow event.
| |
OnPlayerSelectGlobalObject |
Raises the PlayerSelectGlobalObject event.
| |
OnPlayerSelectPlayerObject |
Raises the PlayerSelectPlayerObject event.
| |
OnPlayerSpawned |
Raises the PlayerSpawned event.
| |
OnPlayerStateChanged |
Raises the PlayerStateChanged event.
| |
OnPlayerStreamIn |
Raises the PlayerStreamIn event.
| |
OnPlayerStreamOut |
Raises the PlayerStreamOut event.
| |
OnPlayerTakeDamage |
Raises the PlayerTakeDamage event.
| |
OnPlayerText |
Raises the PlayerText event.
| |
OnPlayerUpdate |
Raises the PlayerUpdate event.
| |
OnPlayerWeaponShot |
Raises the PlayerWeaponShot event.
| |
OnRconCommand |
Raises the RconCommand event.
| |
OnRconLoginAttempt |
Raises the RconLoginAttempt event.
| |
OnTick |
Raises the Tick event.
| |
OnTrailerUpdate |
Raises the TrailerUpdate event.
| |
OnUnoccupiedVehicleUpdated |
Raises the UnoccupiedVehicleUpdated event.
| |
OnVehicleDamageStatusUpdated |
Raises the VehicleDamageStatusUpdated event.
| |
OnVehicleDied |
Raises the VehicleDied event.
| |
OnVehicleMod |
Raises the VehicleMod event.
| |
OnVehiclePaintjobApplied |
Raises the VehiclePaintjobApplied event.
| |
OnVehicleResprayed |
Raises the VehicleResprayed event.
| |
OnVehicleSirenStateChange |
Raises the VehicleSirenStateChange event.
| |
OnVehicleSpawned |
Raises the VehicleSpawned event.
| |
OnVehicleStreamIn |
Raises the VehicleStreamIn event.
| |
OnVehicleStreamOut |
Raises the VehicleStreamOut event.
| |
RegisterExtensionT |
Registers the specified extension.
| |
SendRconCommand |
Sends an RCON command.
| |
SetGameModeText |
Set the name of the game mode, which appears in the server browser.
| |
SetNameTagDrawDistance |
Set the maximum distance to display the names of players.
| |
SetTeamCount |
This function is used to change the amount of teams used in the game mode. It has no obvious way of being used, but
can help to indicate the number of teams used for better (more effective) internal handling. This function should
only be used in the OnInitialized(EventArgs) callback.
| |
ShowNameTags |
Toggle the drawing of player name tags, health bars and armor bars above players.
| |
ShowPlayerMarkers |
A function that can be used in OnInitialized(EventArgs) to enable or disable the players markers,
which would normally be shown on the radar. If you want to change the marker settings at some other point in the
gamemode, have a look at SetPlayerMarker(BasePlayer, Color) which does exactly that.
| |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UsePlayerPedAnimations |
Uses standard player walking animation (animation of CJ) instead of custom animations for every skin (e.g. skating
for skater skins).
|