BaseModeAddPlayerClass Method (Int32, Int32, Vector3, Single, Weapon, Int32, Weapon, Int32) |
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
Namespace:
SampSharp.GameMode
Assembly:
SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax public virtual int AddPlayerClass(
int teamid,
int modelid,
Vector3 position,
float zAngle,
Weapon weapon1,
int weapon1Ammo,
Weapon weapon2,
int weapon2Ammo
)
Parameters
- teamid
- Type: SystemInt32
The team you want the player to spawn in. - modelid
- Type: SystemInt32
The skin which the player will spawn with. - position
- Type: SampSharp.GameModeVector3
The coordinate of the class' spawn position. - zAngle
- Type: SystemSingle
The direction in which the player will face after spawning. - weapon1
- Type: SampSharp.GameMode.DefinitionsWeapon
The first spawn-weapon for the player. - weapon1Ammo
- Type: SystemInt32
The amount of ammunition for the first spawn weapon. - weapon2
- Type: SampSharp.GameMode.DefinitionsWeapon
The second spawn-weapon for the player. - weapon2Ammo
- Type: SystemInt32
The amount of ammunition for the second spawn weapon.
Return Value
Type:
Int32The ID of the class that was just created.
See Also