PlayerObjectPlayerObjectInternalSetPlayerObjectRot Method |
[Missing <summary> documentation for "M:SampSharp.GameMode.World.PlayerObject.PlayerObjectInternal.SetPlayerObjectRot(System.Int32,System.Int32,System.Single,System.Single,System.Single)"]
Namespace: SampSharp.GameMode.World
public virtual bool SetPlayerObjectRot( int playerid, int objectid, float rotX, float rotY, float rotZ )
[Missing <param name="playerid"/> documentation for "M:SampSharp.GameMode.World.PlayerObject.PlayerObjectInternal.SetPlayerObjectRot(System.Int32,System.Int32,System.Single,System.Single,System.Single)"]
[Missing <param name="objectid"/> documentation for "M:SampSharp.GameMode.World.PlayerObject.PlayerObjectInternal.SetPlayerObjectRot(System.Int32,System.Int32,System.Single,System.Single,System.Single)"]
[Missing <param name="rotX"/> documentation for "M:SampSharp.GameMode.World.PlayerObject.PlayerObjectInternal.SetPlayerObjectRot(System.Int32,System.Int32,System.Single,System.Single,System.Single)"]
[Missing <param name="rotY"/> documentation for "M:SampSharp.GameMode.World.PlayerObject.PlayerObjectInternal.SetPlayerObjectRot(System.Int32,System.Int32,System.Single,System.Single,System.Single)"]
[Missing <param name="rotZ"/> documentation for "M:SampSharp.GameMode.World.PlayerObject.PlayerObjectInternal.SetPlayerObjectRot(System.Int32,System.Int32,System.Single,System.Single,System.Single)"]