PlayerObjectPlayerObjectInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.World.PlayerObject.PlayerObjectInternal"]
Namespace: SampSharp.GameMode.World
public class PlayerObjectInternal : NativeObjectSingleton<PlayerObjectPlayerObjectInternal>
The PlayerObjectPlayerObjectInternal type exposes the following members.
Name | Description | |
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PlayerObjectPlayerObjectInternal | Initializes a new instance of the PlayerObjectPlayerObjectInternal class |
Name | Description | |
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AttachCameraToPlayerObject | ||
AttachPlayerObjectToPlayer | ||
AttachPlayerObjectToVehicle | ||
CreatePlayerObject | ||
DestroyPlayerObject | ||
EditPlayerObject | ||
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetPlayerObjectModel | ||
GetPlayerObjectPos | ||
GetPlayerObjectRot | ||
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsPlayerObjectMoving | ||
IsValidPlayerObject | ||
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
MovePlayerObject | ||
SelectObject | ||
SetPlayerObjectMaterial | ||
SetPlayerObjectMaterialText | ||
SetPlayerObjectNoCameraCol | ||
SetPlayerObjectPos | ||
SetPlayerObjectRot | ||
StopPlayerObject | ||
ToString | Returns a string that represents the current object. (Inherited from Object.) |