PlayerObjectPlayerObjectInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.World.PlayerObject.PlayerObjectInternal"]
Namespace: SampSharp.GameMode.World
public class PlayerObjectInternal : NativeObjectSingleton<PlayerObjectPlayerObjectInternal>
The PlayerObjectPlayerObjectInternal type exposes the following members.
Name | Description | |
---|---|---|
![]() | PlayerObjectPlayerObjectInternal | Initializes a new instance of the PlayerObjectPlayerObjectInternal class |
Name | Description | |
---|---|---|
![]() | AttachCameraToPlayerObject | |
![]() | AttachPlayerObjectToPlayer | |
![]() | AttachPlayerObjectToVehicle | |
![]() | CreatePlayerObject | |
![]() | DestroyPlayerObject | |
![]() | EditPlayerObject | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetPlayerObjectModel | |
![]() | GetPlayerObjectPos | |
![]() | GetPlayerObjectRot | |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IsPlayerObjectMoving | |
![]() | IsValidPlayerObject | |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | MovePlayerObject | |
![]() | SelectObject | |
![]() | SetPlayerObjectMaterial | |
![]() | SetPlayerObjectMaterialText | |
![]() | SetPlayerObjectNoCameraCol | |
![]() | SetPlayerObjectPos | |
![]() | SetPlayerObjectRot | |
![]() | StopPlayerObject | |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |