PlayerObjectPlayerObjectInternal Class |
[Missing <summary> documentation for "T:SampSharp.GameMode.World.PlayerObject.PlayerObjectInternal"]
Namespace: SampSharp.GameMode.World
public class PlayerObjectInternal : NativeObjectSingleton<PlayerObjectPlayerObjectInternal>
The PlayerObjectPlayerObjectInternal type exposes the following members.
| Name | Description | |
|---|---|---|
| PlayerObjectPlayerObjectInternal | Initializes a new instance of the PlayerObjectPlayerObjectInternal class |
| Name | Description | |
|---|---|---|
| AttachCameraToPlayerObject | ||
| AttachPlayerObjectToPlayer | ||
| AttachPlayerObjectToVehicle | ||
| CreatePlayerObject | ||
| DestroyPlayerObject | ||
| EditPlayerObject | ||
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetPlayerObjectModel | ||
| GetPlayerObjectPos | ||
| GetPlayerObjectRot | ||
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsPlayerObjectMoving | ||
| IsValidPlayerObject | ||
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| MovePlayerObject | ||
| SelectObject | ||
| SetPlayerObjectMaterial | ||
| SetPlayerObjectMaterialText | ||
| SetPlayerObjectNoCameraCol | ||
| SetPlayerObjectPos | ||
| SetPlayerObjectRot | ||
| StopPlayerObject | ||
| ToString | Returns a string that represents the current object. (Inherited from Object.) |