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PlayerSetCheckpoint Method

Sets a checkpoint (red circle) for this player. Also shows a red blip on the radar.

Namespace:  SampSharp.Entities.SAMP
Assembly:  SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public void SetCheckpoint(
	Vector3 point,
	float size
)

Parameters

point
Type: SampSharp.Entities.SAMPVector3
The point to set the checkpoint at.
size
Type: SystemSingle
The size of the checkpoint.
Remarks
Checkpoints created on server-created objects will appear down on the 'real' ground, but will still function correctly. There is no fix available for this issue. A pickup can be used instead.
See Also